With Facebook’s Oculus Rift and the HTC Vive stealing much of the spotlight over the course of the last few weeks, it’s easy to forget Sony’s PlayStation VR is also set to be released at some point in 2016.
While other high-end VR devices have already released a confirmed list of launch demos, full-games and indie-developed experiences, PlayStation VR’s release schedule is decidedly sparse in comparison.
However, according to a recent statement from Sony’s Richard Marks, the company’s Magic Lab director, PlayStation VR’s launch will include more titles than some might expect.
Marks spoke during the recent Unity’s Vision Summit and his discussion throughout the event mainly centred on convincing attendees that PlayStation VR is a worthwhile virtual reality platform, and worthy of the same attention other high-end headsets like the Oculus Rift and HTC Vive receive.
Specifically, Marks says that his company’s VR platform has “at least as much indie development for VR as we do for Playstation.” The PlayStation 4 is known for featuring an impressive, vibrant indie video game library.
Other PS VR features highlighted by Marks include the headset’s 120 hz refresh rate and OLED display, as well as the system’s 36 million console worldwide installed base. The head of Sony’s Magic Lab believes that purchasing PlayStation VR is a more viable option for many people given the affordable price tag attached to the PlayStation 4, especially when compared to a high-end VR-capable PC.
Finally, Marks says that Sony is willing to hear pitches from developers interested in working on PlayStation VR projects.
Despite claims PlayStation VR is almost ready to land on store shelves, Sony still hasn’t revealed a release date for the PlayStation VR or the headset’s final price. It’s also unclear if PS VR will come bundled with PlayStation Move controllers as well as the PlayStation Camera, two accessories necessary for the headset to work properly, or if the devices will continue to be sold separately.
Related reading: Playstation VR release window slips to second half of 2016, according to Gamestop CEO
[source]UploadVR[/source]
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