The designer of the Vive has left HTC to work on Google Daydream


  • Smanny

    The Vive is really cool, but it’s price has placed it into the niche market. I was actually thinking of getting one myself. But since I owed the Oculus Rift, I decided to wait a bit. Btw the same is true for the Oculus Rift as well. Both are high priced and in the niche market. Mobile systems might not have the same spacial awareness with object and room interactions. However these are locked to a specific location, and forget about portability and easy setup.

    This is where mobile VR is going to dominate, especially when it comes to pricing, portability, and ease of setup and use. Mobile takes these areas hands down. Mobile has always had a problem with spacial awareness. However more and more mobile VR systems are adding some degree of spacial awareness to their mobile platforms. The Gear VR which I have has shown the world that it can deliver fast and accurate head tracking at a steady 60 fps. But their was no spacial awareness for Gear VR what so ever. Now Daydream VR came out fairly recently, and it added a 9-axis controller to it’s platform, so developers and consumers are guaranteed to have a limited amount of spacial awareness through that 9 -axis controller. At a fraction of the cost.

    At CES 2017 there were some VR headsets demoed to the public, and they offered more spacial awareness as well as object interactions to the wearer in the immediate vacinity. Plus object avoidance is also added to some of the mobile VR headsets with cameras built in. Still at a fraction of the cost of the HTC Vive and Oculus Rift. I have the Oculus Rift, Sony PS VR, Gear VR and Daydream VR. So I can easily say without a shadow of a doubt, that mobile VR is going to drive VR in general. As well as being the largest market by a mile.