Valve says its plans for new Steam hardware have been pushed back amid global component shortages.
In a Steam blog post, the company said its Steam Machine console, as well as Steam Frame VR headset and Steam Controller, will now launch sometime “in the first half of the year.” The PC gaming giant had set an “early 2026” window for the devices when it announced them in November, with some outlets even being told Q1, specifically.
“When we announced these products in November, we planned on being able to share specific pricing and launch dates by now. But the memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then,” wrote Valve. “The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).”
Because of all of this, the company says it still has to land on “concrete pricing and launch dates,” noting that it must also be “mindful of how quickly the circumstances around both of those things can change.” It promises to provide updates when possible.
In the meantime, Valve says it will use its blog to offer deep dives into the three devices. In the same post about the delay, it put together a little FAQ about the products to tide people over. Some of the subjects include the Steam Machine being able to play the “majority” of Steam games at 4K/60fps, how Steam Frame works for people with glasses (many Valve employees have done so without issue, and the company says it’s looking into prescription lenses), and the Steam Controller being supported with any game compatible with the Steam Overlay.
Image credit: Valve
Source: Valve
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