If you don’t think virtual reality is the future of interactive entertainment, the following statistics might change your mind. Even if most consumers haven’t been convinced about the technology’s potential, many developers are already on board with VR.
A recent Game Developers Conference (GDC) survey polling more than 2,000 game developers who attended the annual conference in 2015, reveals that 16 percent worked on VR related projects in 2015, compared to just seven percent the year prior.
The second section of the survey takes a closer look at individual VR platforms, with 19 percent of developers working in VR targeting the Oculus Rift, eight percent working on Google Cardboard or Gear VR, and just six percent are creating experiences for PlayStation VR and HTC Vive.
On the other side of the spectrum, 44 percent of developers said they aren’t currently involved in VR development, with 25 percent of respondents indicating they have no interest in the emerging technology.
Developers were also asked if they view virtual reality and augmented reality as a long-term sustainable business; 75 percent of game developers think it is, and 25 percent disagree.
One of the surveys final questions asked developers whether or not they think VR/AR will be in 10 percent of U.S. households by 2020. While just 38 percent think this is possible, 86 percent feel VR will reach this market level by 2030, and nine percent feel virtual reality will never reach mainstream popularity.