The Fidget Spinner, like the Tamagotchi, Yo-yo and marbles before it, is this summer’s ultra-popular toy. This has caused the relatively harmless toy-like device to be banned from a variety of schools across North America, despite the fact that fidget spinners are designed to increase concentration in distracted hyperactive kids and adults.
So, as I probably should have expected, a virtual version of a Fidget Spinner (which to me defeats the purpose of the Fidget Spinner in the first place) is sitting at the top of the free game section of the Canadian iOS App Store.
According to one review, an excited user says that the game “seems kind of close to the real thing!” My experience with Fidget Spinner, however, indicates the exact opposite.
The game has a simple goal: You swipe the screen to spin the fidget spinner and earn coins. You can then use these coins to upgrade your spinner and change it cosmetically.
After spending about 10 minutes playing with the virtual Fidget Spinner app on my iPhone 7 Plus, I’d contend that it isn’t even as close to as satisfying as the real thing. In fact, Fidget Spinner may be even more silly and arguably useless than an actual Fidget Spinner.
Still, it’s fascinating that the virtual version of a seasonal craze is able to ride on the coattails of its real-world counterpart.
And yes, I recently willingly purchased a fidget spinner (they’re actually kind of fun).