Oculus heads to court over claims of stolen technology and ‘fanciful’ origin stories

Comments

  • TomsDisqusted

    Given what we now know about Lucky – and it’s not that his views are conservative but that he chose the slimiest ways to support Trump – it seems quite believable that his origin story is as fake as the bots he used to push his views.

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  • Smanny

    Everyone is forgetting that VR on the PC in general will stay niche at best. The Oculus Rift and HTC Vive will never sell in droves. As a matter of fact Oculus has sold a lot more mobile versions with the Gear VR than its PC Rift. The Vive has only sold around 140 thousand units. The price, setup, and mobility has forced them into the niche area.

    I guess that is why Facebook’s Oculus, and even HTC are both investing heavily right now into mobile versions. Mobile and cheaper versions will command the largest segment of this VR market. Sony has sold over a million versions of its PS VR, it’s price is much easier to swallow for the masses. When you look at mobile and combine Gear VR, Cardboard, and Daydream VR, those mobile VR platforms have sold over 10 million units. Granted you can’t compare the HTC Vive to Cardboard. Especially since the Vive has spacial and object awareness. Cardboard has none of that. But all VR has head tracking and some basic input. Which allows anyone to try out some VR content, including some games, movies, videos, pictures, and more. As time marches forward the mobile platforms have become faster, and more feature packed. To the point today where platforms like Daydream VR are not only inexpensive, but have now introduced some form of spacial awareness to it’s platform with a 9 axis controller. Granted it’s not the same full spacial awareness like the HTC Vive, but it’s a start into giving that platform a guaranteed awareness into its platform.

    In 2017 we are going to see more mobile VR headsets arrive, and they will bring cameras on these new mobile VR headsets. This will now bring into any VR platform that has this configuration, spacial awareness to a mobile platform. So users can use their hands or other objects in the immediate vacinity of the mobile VR headset. It won’t have room scale spacial awareness like the HTC Vive, but it will definitely bring much better spacial awareness to the mobile platforms, and at a much cheaper cost. Mobile processors and hardware in general continues to not only see improvements in processing power, but costs are kept lower as well. This is where mobile VR/AR/MR is going to drive and control this segment. Plus if you kept up with what I have said. Then you will also see that AR and MR will take off even more, especially since cameras will be included on some VR headsets. This has an added benefit of also including AR to VR headsets by using cameras to include the real world. So now users can get the best of both worlds with a headset like these. Current AR headsets like the hololens have tiny FOV’s, plus require special lenses. Plus they lack the full immersion that VR brings. But with a VR headset that has front cameras, now you have a full immersive display for VR, but you also have AR as well. Mark my words here kiddies. You have seen the future right here in this post.

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