March 3, 2016 2:36pm
As expected, it seems like the Oculus Rift won’t be coming to Apple computers any time soon.
In a recent interview with ShackNews, Palmer Luckey, Oculus Rift’s co-founder, said that his company has no plans to release a version of its virtual reality headset that’s compatible with Mac computers, until Apple “releases a good computer.”
While this is a harsh statement, Luckey has a point. Despite their superior build quality and generally impressive asthenic, Apple device’s aren’t exactly known as high-end hardware powerhouses.
“It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs,” said Luckey, expanding on his initial statement.
This news shouldn’t come as a surprise to those who have been following the burgeoning virtual reality industry. Last year, Atman Binstock, chief architect at Oculus, said in a blog post that the Rift will only be compatible with computers running Windows 7 SP1 and newer.