Clash of Clans and Game of War earned over $2 billion USD combined in 2015

Patrick O'Rourke

January 26, 2016 6:30pm

Depending on who you talk to, free-to-play mobile titles like Clash of Clans and Game of War either embody everything wrong with modern video games, or are shinning examples of a bold new microtransaction-focused monetization platform for the gaming industry.

Regardless of where you fall on the spectrum, one thing is for sure; Clash of Clans and Game of War made bank in 2015, so much so that their combined digital revenue almost matches the digital versions of the top 10 console games on the market, which amounted to $2.1 billion.

Delving into specific numbers cited by SuperData Research, a game industry revenue analyst, Game of War: Fire Age, developed by Machine Zone, earned $779 million in revenue in 2015, and Supercell’s Clash of Clans, made approximately $1.3 billion. The combined total revenue for both of these mobile tiles amounts to an astounding approximately $2.o79 billion.

In comparison, marquee console games like Call of Duty: Advanced Warfare earned $335 million in revenue through the Playstation Store and Xbox Marketplace. Similarly, Grand Theft Auto 5 earned $332 million in digital revenue.

While these numbers are undeniably impressive, most people still purchase video games at retail rather than digitally, which is a significant reason why traditional console sales are comparatively low in this study. It’s worth noting that Grand Theft Auto V, the top earning game of all time, made $1 billion USD in just three days following its release, and $800 million in its first 24 hours on store shelves.

  • L Morrison

    Only 1 n in shining.

  • GPman

    Not bad for a game listed in the free category.

    Ive never played either of those games(just not my kinda game iap or not). But I’m one of those who are in the hate it side. I don’t play any game I have to pay to progress. Fact of so many games is to get near that top costs hundreds of dollars. I’m not putting that out on a game. Pay to win or pay to keep playing are things I hate. I only pay buy once and maybe buy expansions type. Needless to say, I don’t play many games on my phone lol.

    • The thing that frustrates me about Clash of Clans is that it’s a great game bogged down by an emphasis on free-to-play.

    • Marc Palumbo

      We, as adults know better. But what is the difference between this and when we used to go to Arcades to play Mortal Kombat when MK3 was sitting at home. I remember borrowing like $40 from my mom and it was gone in 15 minutes at the arcade.

      Honestly, this is the only way the gaming industry survives because as a business owner, you can’t survive on a pay once model. All technology from the 70s and 80s weren’t profiting until they shortened the lifespans on their products.

  • Mo Dabbas

    am I missing something….. 1.3 + 0.779 = 2.079 billion. Where did the 3 billion (from the title) come from and the 2.79 billion. I’m a bit confused about the numbers. Still, it’s impressive to see such a simple idea somehow becoming such a big money maker.

  • Vito R.

    This makes me sad for the future of gaming.

  • Unorthodox

    I keep wondering who are all those i****s spending real money in those games? I do pay free to play games, but I never actually pay. Not because I’m cheap, but out of principle. I would gladly pay one time price for everything unlocked, but I ain’t no cow for milking.

    • Marc Palumbo

      I used to think the same, but then I thought how stupid I was when I used to pay 1$ at the arcades for 3 minutes of play. I think this is healthy for the gaming industry.