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Android Market apps expand from 50MB to 4GB in maximum size


The Android Market has expanded pretty quickly, and crossed over 450,000 apps recently. But it was relatively limited, at least compared to iOS apps, in how large apps could be, 50MB being the most it could hold in a single app. That meant that big games — those 3D Gameloft titles with huge texture assets — needed to download often hundreds of megabytes of additional data, often talking more than the 15 minutes allotted as a refund window.

This has changed now as Android developers are able to pin up to 4GB of total data to a single .apk file. While, for security reasons, the actual app itself is limited to 50MB, Google has provided a License Verification Library that allows two files, each 2GB max, to be “pinned” to the main app file. This also takes the onus off the developer from having to host additional assets, as Google is footing the bandwidth bill.

According to Google’s developer blog, the new system has a few added advantages, including:

- Include a notification UI that provides progress and estimated completion time in layouts customized for ICS and pre-ICS devices
- Resume large files safely
- Handle redirection with appropriate limits
- Run in the background as a service
- Pause and resume downloads when WiFi is not available

This is only good news, as files up to 4GB can be a pain to have to re-download. And now that Google will deal with all the additional bandwidth, and the issues that go along with it, developers can take a deep breath and worry about making great apps, not about how they’re going to fix Market problems. Now all we need is the ability for developers to reply to inane and often unhelpful comments. Maybe next time…

Source: Android Developers Blog
Via: TheVerge

  • Rogers Dealer Rep.

    Bring on Civilization 4 bts to android. :p

  • dinesh

    why would u warn user of cellular charges if the Wifi is enabled ?

    • Milpool

      Because just because Wifi is enabled (in terms of the checkbox setting) does not mean the user is currently on Wifi.

  • chall2k5

    maybe allow users to download the file(s) to their PC and transfer to the media card, would genereally be quicker as wifi can be significantly slower than wired connections (yes even with regular DSL or Cable broadband)

  • Megahertz

    Don’t think I would download an app to my phone the same size as a game on my 360.

  • Anonymous

    Well you guys have to realize, that most dev’s probably won’t be taking full advantage of this for atleast a year (probably more), phone storage just simply isn’t good enough yet. A lot of those features are just things to make everything go smoothly. So people don’t have to QQ because they’re dumb anymore.

    64GB is on average, the msot you can get, 32gb being a standard size for “a fair bit” and 16 just being entry level highend. Anything below just needs a micro SD, bad.
    64GB would be alright, mind you it’s still expensive for this much space and even so, 64/4 = only 16.

    So they’re upgrading the market in preperation for phones(/tablets) to go mega crazy in technilogical advances/performance.

    Imagine playing vanilla WoW on your phone (or a game of similar stature).

  • Brendan M

    MobileSyrup complaining about unhelpful and inane comments on the Android Market?
    Pot, i’d like you to meet Kettle.
    the comments on this site are beyond ridiculous.
    if every woe-is-me complainer on this site spend their time making money instead of bawwwwwwwwwwing every moment of the day they could afford a real phone on a real carrier.

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